for librarians, researchers and educators interested in information management
Note: this is a slightly modified / updated version of a post I wrote for Curtin Makers in November 2015. I wanted to re-post it on this blog at the time, but didn’t get around to it. So #blogjune2016 seems a good time to do it!
Last year, Curtin University Library began creating a maker community and establishing a makerspace, facilitating ‘making’ events, activities and projects, both within the library and the wider Curtin community, as well as welcoming opportunities to engage with the community more broadly.
Initially the main aim was to create an interdisciplinary maker community centred around an engaging, creative library makerspace that the Curtin community could use in order to develop skills and learn through creating and doing. We also wanted to facilitate collaborations between students and staff from disparate areas of the University (and beyond).
Our first priority for 2015 was to focus on building the maker community, which we did by connecting and engaging with many different and varied groups and individuals both within, and external to, the University. These have resulted in established ongoing relationships and given rise to opportunities for further engagement around projects and events.
Curtin Teaching and Learning was an important source of support and expertise, and we have been involved with the efforts of the Office of Research and Development to develop a coordinated approach to the use of maker facilities on the campus. We have appreciated the support and encouragement of the Humanities Faculty (particularly the HIVE, Visualisation as well as Art and Design) and Science and Engineering Faculty (particuarly Outreach as well as Robotics). We also started to introduce Makerspace activities into the activities we run as part of the AHEAD in School and Community programs, and have connected with groups external to Curtin, including community makerspaces, public libraries, the home school community, and cultural and education institutions like Scitech and the WA museum.
The main ways in which we have built the makerspace and community has been participating in existing events. These have included:
Festival of Learning ‘pop up’ makerspace (March, 2015). This was our first experience of facilitating a makerspace event, and it was very experimental, involving trying things out and seeing how they went. We borrrowed a 3D printer and 3d scanner, had some other tech things like Arduino kits and the VR viewer Google Cardboard, but also plenty of knitting, beading, and origami. It was great opportunity to connect with people, have discussions, and observe how people reacted to our activities, and we learned a lot about how the space was used.
Light Makers @ the Library (August 2015). Successfully applying for a National Science Week Small Grant ($2000) was the impetus behind creating a series of workshops and other events to run over a week in August around the theme of ‘light’. The activities ranged from making illuminated origami flowers, to light painting, to learning to program neo-pixel animations with Arduino. We had 14 different workshops in all, in which we engaged with over 300 participants (two thirds were from the wider community). It was quite a week!
Loud Shirt Day (October 2015). The Library Makerspace participated in this campus-wide event to help raise funds for deaf children. People came along to the makerspace to decorate white t-shirts by trying out a variety of techniques using fabric markers, spray paint, stencils, beads, buttons and glitter. Reflecting on this successful event, we realised that sometimes when things don’t go according to plan, something even better comes out of it!
Curtin Creative Festival (November 2015). Over three days of lovely weather we set up tables and shade umbrella’s amongst the beautiful gardens of Atkinson Court and showed off our latest gizmos to passers-by(the 3D doodler pens, the Eggbot and Watercolorbot), had fun with a carrot piano using the Makey Makey and helped dozens of people make badges, our most popular activity. We also had a lot of useful conversations, and realised more fully the value of taking the makerspace out of the library building.
We also celebrated International Games Day in the library, playing board games, Go, games using the Makey Makey and Minecraft. Other events included running Hour of Code sessions for Science Experience in December, setting up pop up makerspaces at WISE Sharecase and Ascilite conference, and running a Makerspace workshop at the Teaching and Learning Forum in January.
During 2015 we explored and experimented with a number of making activities. We discovered that low tech craft activities are very popular, and have been very important in lowering the barriers for people to get involved in the more digitally oriented activities. In this regard, we have introduced knitting, crocheting (and yarn bombing), beading, colouring, origami, lego and badge making. It has been exciting to experiment with paper circuity, sewable electronics and LittleBits as a way of combining technology with art/craft. We have also explored a number of activities around electronics and programming including Arduino basics, Makey makeys and Scratch, and robotics (e.g. Edison robots). Dipping our toes in virtual reality and augmented reality, and learning about how to create immersive and interactive 3D environments, links closely with developing experience and knowledge about 3D scanning , modelling and printing.
From these activities and discussions we have developed and identified areas of interest among the Curtin maker community, with opportunities to work collaboratively on some exciting projects which will advance the aims and objectives of the makerspace and develop areas of expertise and knowledge.
Visualisation studies is an area out of which several exciting projects involving collaboration with Visualisation researchers and academics has emerged. Working with VisMedia students we have been creating a 360 degree panoramic virtual tour of the Library which will incorporate interactive digital storytelling elements, and are also participating in the HIVE’s (Hub for Immersive Visualisation and eResearch) student internship programme, where we have been working with a computer science student to create an e-learning environment in Minecraft EDU and explore interactivity with the physical space using a Kinect camera.
We have established a physical makerspace in the Robertson Library and stocked it with some equipment in response to expressed needs and by resourcing activities and workshops (see our equipment list) . We are temporarily using a small room in the library lounge (which seats around 8 people) for storing equipment, and where small groups can meet to plan, make, tinker. For larger workshops and events we use the adjacent lounge area. We also have an “open” makerspace area in the lounge, making craft materials (knitting, origami, colouring, beading), games and puzzles available 24/7.
The virtual makerspace is also important. We hope this blog will evolve as a way for the Curtin maker community to communicate about what they are doing, provide information about the makerspace, promote events and make online resources available. Minecraft is also potentially, an exciting extension of the virtual makerspace.
Due to pending infrastructure works set to occur at the end of 2016, our current space is temporary. However will be doing some minor changes to develop the space by moving the door, creating a viewing window into the space and creating an open ‘entrance’ space outside the room. With a modest makerspace budget confirmed for 2016 we will continue to consult with the Curtin maker community on which equipment and materials to invest in to ensure the space develops in response to the needs of its users.
Throughout 2016 we have particpated in a number of events, established regular drop in sessions, workshops and “crafternoon” and are involved in a number of exciting projects. You can read about some of them on the Curtin Makers website.
For anyone thinking about creating a makerspace in their library, this approach has worked for us so far, and might for others as well:
The most important advice we would like to give, however, is …. don’t be afraid of failing, and whatever happens, have fun doing it!