infoliterati

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Aurasma workshop

Teaching & Learning Forum,UWA, 29-30 January, 2015

What’s Your Aura?  Using augmented reality to create engaging learning activities for students

Karen Miller, Michele Gradisen and Jenny Lee

Curtin University Library

Abstract 

In the education sphere the use of augmented reality (AR) – technology that layers digital content on top of the physical world – is becoming increasingly popular as a means of introducing interactive and engaging activities into the classroom.   As part of its teaching and learning program, Curtin University Library has been using Aurasma, a free AR application, to create fun learning activities for students using mobile devices.   This workshop will briefly explain how augmented reality has been used more broadly in the education context, and then share the library’s 2014 experiences in designing AR game-like activities for both the AHEAD in Schools program for high school students visiting campus, and as part of an orientation game for new students using the library. The workshop will also outline the particular features and functions of Aurasma, and demonstrate how to create an augmented reality experience. Participants will try out some of the library’s AR activities, before designing and creating a simple augmented reality experience and discussing ideas about how AR activities could be integrated into their curriculum. Workshop participants are encouraged to download the free app to their mobile devices prior to the workshop, although mini-iPads with the app pre- installed will be available for all attendees.

Activity Handout

Powerpoint

 

Resources 

 

Aurasma guidelines

http://www.aurasma.com/wp-content/uploads/Customer-Guidelines.pdf

 

Aurasma for your classroom. http://www.edudemic.com/aurasma-for-your-classroom/

 

Students created AR experiences in a sculpture park

https://macictaugreality2012.wordpress.com/

 

University of Manchester:  SCARLET program with National Archives

http://webarchive.nationalarchives.gov.uk/20140702233839/http://www.jisc.ac.uk/whatwedo/programmes/elearning/ltig/scarlet.aspx

Laurie Gillespie, https://www.academia.edu/8713887/Mobile_Augmented_Reality_Educational_Gaming_at_Harpers_Ferry_National_Historical_Park_Augmenting_the_Past_and_Making_Meaning

 

32 Augmented Reality Apps for the Classroom From edshelf

http://www.teachthought.com/technology/32-augmented-reality-apps-for-the-classroom-from-edshelf/

 

Karen Schrier, “Reliving the Revolution”: Designing Augmented Reality Games to Teach the Critical Thinking of History , MIT.

http://www.igi-global.com/chapter/reliving-revolution-designing-augmented-reality/18779

 

Note:  I have yet to add more scholarly journal articles I have come across.  See the powerpoint for more links to examples etc.

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